Wednesday, 26 May 2010

More characters

I'm still thinking on names. Once I get some down I'll post here and ask to see what would fit best with each character. But for the time being, I'm posting up some more work I've done.


Further refining the berserker with several arms, I've came up with a proper outfit that fits him well. Plus I added something to his other arm to balance out both sides. I've actually changed his class to be a force healer of the group. Tricky class it is. He opens up a hole in the injured party with his left hand and shoves those tendrils (which themselves are like coagulated blood) into the other person. What this does is that he leads the other persons body in the correct healing path as well as sharing his own energy/stamina that's needed to multiply the cells and heal wounds. Think of blood vessels pushing and pulling open wounds shut, that's what he's doing. But those tendrils are also whip like weapons.

Oh, and also know that I know he's not really well proportioned. It was more just to get the idea right before I do anything final.


Here's the tank of the group. Big guy that he is, he's trained in taking a position and keeping it, pushing battle lines further and further forward. Most of the time he's a gentle, kind fellow but he's pushed and bullied into things because of Shade's group. He might seem simple, and who knows, maybe he really IS simple, but there might be more going on behind his quiet and gentle demeanor that belies how fierce and cold he can really be. In other words, he fits in the group just fine.

Again, any tips on clothes or any other design ideas are welcomed. I'm not sure if I want to keep those multi arms on the right or put them on the left. I'm willing to change the look of some things if the idea is good. I'm just open to suggestions and nothing is really final final.

7 comments:

  1. Agh!! It seems like there is a fare bit of comment eating going on. Not sure why they're disappearing. I'll e-mail the help-desk.

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  2. ahh! It has happened to you as well?

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  3. Yeah and apparently to mike too. I haven't heard back from the help-desk but it seems to be working fine now. Holla at me if your experiencing any more problems.

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  4. ...anyway to I'm sold on the berserker blood concept. I'd love to see that in action. As for the big guy. Less is more. Big characters are all about simple designs and deep personalties (when not bad guys at anyway). I had some examples before blogger decided to chew em' up. Basically look at fat real life actors. It's cool that you put him next shade to give us a size comparison, that's character design right there man.

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  5. Thanks again dude. I've got even more character concepts that I need to post up today. As for the big guy, I'm thinking of making him a little smaller. I want Shade to be able to squish his face cheeks more easily without having to tippy toe or jump. So then he'll only be about two heads taller than her.

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  6. crap, I'm having problems scanning at work now. =_= bad day

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  7. looks like it happened again. it ate my comment. Anyway, problems with the scanner at work now.

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