Monday 21 February 2011

Crap-kuma


not particularly happy with this Akuma sketch, but I don't want to abandon it. Any pointers before I go forward?

5 comments:

  1. I think he looks cool, keep going with it.

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  2. I can suggest making the hands slightly bigger. Other than that it's all good.

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  3. I say for his right hand to be facing palm down and his left arm raised a bit higher than his right, again, palm down. Sort of like a faux Shun Goku Satsu http://wikicheats.gametrailers.com/images/thumb/b/b6/SFIV_screenAkuma03.jpg/500px-SFIV_screenAkuma03.jpg

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  4. I agree with the enlarging the hands comment.

    Also, he seems a tad delicate overall? Perhaps grabbing his body and free-transforming it so it's slightly larger in proportion to his head will give him a meatier/more muscular/sturdier vibe?

    Really cool pose, though. Looking good!

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  5. Personally, I think a lithe Akuma could work just fine. Musculature is all about style and personality. In the game, Akuma is quick and powerful but can't take too many hits himself. Even though I have my own way of drawing Akuma, I personally approve of this style and encourage it.

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